Show simple item record

dc.contributor.authorNofariansah, Athoriq
dc.date.accessioned2022-03-19T02:11:17Z
dc.date.available2022-03-19T02:11:17Z
dc.date.issued2021-07-09
dc.identifier.urihttp://repository.unisma.ac.id/handle/123456789/3224
dc.description.abstractThe use of game-based learning in language education can be an innovation in learning especially in the writing course. One of the most used game-based learning is Kahoot!. Kahoot! is gradually used by the Writing I and Writing II lecturer in the English department of the Universitas Islam Malang to support learning. This study used qualitative method with the interview as the data collection technique. The researcher investigated the benefits and obstacles perceived by the students when they used Kahoot!. The findings revealed several points, those are Kahoot! has been frequently used by the writing course lecturer, the purposes of using Kahoot!, the positive impacts of Kahoot! on the students, the benefits that students get after using Kahoot!, the obstacles that students faced when they used Kahoot!, and students’ suggestions for effective use of Kahoot!. From this research, it still needs improvements from several aspects. It is suggested for further researcher to study more deeply the use of Kahoot! in the specific writing course materials. Keywords: Students Perception, Game-Based Learning, Kahoot! in Writing.en_US
dc.language.isoenen_US
dc.publisherUniversitas Islam Malangen_US
dc.subjectEnglish Language Educationen_US
dc.subjectStudents Perceptionen_US
dc.subjectGame-Based Learningen_US
dc.subjectKahoot! in Writingen_US
dc.titleStudents’ Perception of Using Kahoot! in Writing Courseen_US
dc.typeOtheren_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record