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dc.contributor.authorSaputra, Bagus Tara Yoga
dc.date.accessioned2022-03-28T04:45:53Z
dc.date.available2022-03-28T04:45:53Z
dc.date.issued2021-10-12
dc.identifier.urihttp://repository.unisma.ac.id/handle/123456789/3453
dc.description.abstractVocabulary as English component has important role in other English skills and components improvement. By several factual case records, vocabulary is considered as most important English component to deliver to the students; also, mostly students get difficult in memorizing and remembering English vocabularies. This fact motivated the reseracher to investigate how to teach vocabularies with fun. Watching videos and games implementation are two of teaching techniques considered as joy in the classroom; furthermore, the researcher tried to figure out students’ perceptions of new innovation by integrating watching videos and games covered into one research question “what is students’ perception toward learning vocabulary by integrating watching videos and fun games?” To cover up this research question, the researcher conducted survey research with 29 participants of class VIII of MTs Al-Muslihuun. To collect the data, the researcher adopted likert scale and open-onded questionnaire to know students perceptions of watching videos and games implementation in vocabulary teaching and learning then analyzed by using descriptive analyses. The reseacrh finding shows that those two teaching methods gained positive responses from the participants and syncronized one another. There are some syncronized benefits gained based on students’ perceptions by integrating watching videos and games, those are; vocabulary varieties upgrading with 93% positive responses, vocabulary enhancement with 83% positive responses, Fun and entertaining with 94% positive responses, and other various benefits with 90% positive responses. Additionally, the researcher also investigated about students’ experiences in learning vocabularies using innovative techniques; 79% participants said yes and fun. From those findings it can be concluded that teaching vocabulary using video gives a bunch of benefits for students, so does teaching vocabulary using games. Based on students’ perceptions of learning vocabulary using video and game, it shows that those two methods have the same beneficial outcomes for students’ vocabulary mastery enhancement. Therefore, it indicates that those two teaching methods can be integrated to maximize the functional results for students’ vocabulary mastery. Keywords: Students’ Perceptions, Integrating Watching Videos and Games Implementation, and Vocabulary Mastery.en_US
dc.language.isoenen_US
dc.publisherUniversitas Islam Malangen_US
dc.subjectEnglish Language Educationen_US
dc.subjectStudents’ Perceptionsen_US
dc.subjectIntegrating Watching Videosen_US
dc.subjectGames Implementationen_US
dc.subjectVocabulary Masteryen_US
dc.titleStudents’ Perception of Integrating Watching Videos and Fun Games on Vocabulary Masteryen_US
dc.typeOtheren_US


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