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The Effect of Video Game Fruit and Vegetables, Nuts & Barries: Picture-Quiz on Students Vocabulary Acquisition

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Date
2022-06-05
Author
Nugraha, Aditya Bhayu
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Abstract
In term of acquiring information reading skill is considered as basic competency that determines individuals’ skill in receiving written information and general intellect of a society. Vide game in this era of technology can be accessed easily through gadget which offer access to information especially for newer generations. The availability of video game in the gadget allows the students to access all kinds of video game from around the world, it means that every individual in this world with internet coverage have the same opportunity to gain knowledge. For this reason, the researcher interested in conducting study about the student’s vocabulary acquisition in wiritng skill through video game. This study used pre-experimental quantitative research method using vocabulary test as the instrument. The data for this research were collected from 24 students of the 7 th grade from SMPN 4 Sukadana, Kayong Utara. The data are analysed using quantitative analysis that consists of data scoring, calculating and comparing to get the data as a conclusion. The result shows that the students' writing frequency is mostly determined by academic demands and necessity. All the students also preferred android video game due to its practicality, easy to use and availability of the apps on the gadget, and the students tend to choose android game. All the students give positive responses due to the convenience and familiarity of using video game. However, there are also difficulties encountered by students like visual problems, eyestrain, tiredness and technical issues like lack of internet, gadget battery. Keywords: Vocabulary, Video game, Writing Skill, English.
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http://repository.unisma.ac.id/handle/123456789/4870
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Telp: 0341-581613, Fax.: 0341-552249
Addr: Jln. MT. Haryono 193, Kota Malang
UNISMA Repository Quick Access 
Digilib UNISMA
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APPTNU Repository Group