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Analysis of The Use of Gamification in Online Learning to Increase English Learning Motivation of Students at Mts Bustanul Ulum

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Date
2022-12-28
Author
Rahmawati, Dian
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Abstract
Online learning brings out boundaries between the teachers and the students due to the distance which allows students to do something else instead of learning. Gamification is a method that incorporates games into the learning progress. The use of gamification on the online learning progress is beneficial since it attracts students‘ attention to the learning progress. The game which used as media improves students’ motivation in learning which decrease the side activity the students do during the learning progress. This study was aimed to analyze the use of gamification on online learning to improve students’ motivation in learning English. The study was case study where the researcher gather data through observing the online learning progress, questionnaire for the students, and interview for both the students and the teacher. The subject of the research was the 9th grade students and the English teacher of MTS Bustanul Ulum. The data gathered was validated through data triangulation. The finding showed that the teacher had limited understanding of gamification and the time allotment that given to the teacher became the limitation in application of gamification. The students’ learning motivation was increased during the appliance though it was inevitable that the time needed to apply gamification is a lot. Other than that, and the difficult task, students felt fun and easier on learning English. Based on the finding, it was proven that the use of gamification increases students’ motivation in learning English. The limitation of applying this technique were the limited knowledge of the teacher about gamification, lots of time needed to apply it, and the task which a bit difficult for some students. On the good side, gamification makes English learning progress be more fun and easier though it was done through online learning progress. Key Words: Online Learning, Gamification, Learning Motivation
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http://repository.unisma.ac.id/handle/123456789/7099
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PRISMA Knowledge Center
Perpustakaan dan Kearsipan UNISMA
Telp: 0341-581613, Fax.: 0341-552249
Addr: Jln. MT. Haryono 193, Kota Malang
UNISMA Repository Quick Access 
Digilib UNISMA
Unicat Discovery
APPTNU Repository Group