Exploring the Use of “This War Mine Stories for Student’s Story Telling" at Dadali Dinillah Junior High School
Abstract
This research presents the impact of English games on speaking learners at Dadali Dinillah Junior High School. Two years have passed since the Covid 19 pandemic case. Learners at Dadali Dinillah Junior High School, especially learners of the speaking learners program, have implemented an English speaking system. The application of this speaking learners system has an impact on students. Therefore, the researcher conducts a research with the aim to give a detail description of the impact of English games on speaking learners at Dadali Dinillah Junior High School and which impact dominates the positive.
In this study, the researcher used qualitative approach with descriptive qualitative design. The participants of this research were 52 students of 9A and 9B classes at Dadali Dinillah Junior High School. The participants were chosen randomly. To explore the impact of English games on speaking learners, an games-based questionnaire and an games-based interview were used as the methods of collecting the data. The instruments used in this research were questionnaire and semi-structured interview which was adapted from (Kurniawan, 2019). The questionnaire used in this research was using Likert Scale, hence the data was analysed by using theory derived from Sugiono (2015).
The findings showed that English games had an impact on participants that was positive. The most impact that participants felt was the positive impact because most of the participants noticed a benefit from English games. Positive impact included the participants feeling more knowledgeable about platforms that support them, had no extra expenses, and saving time when participating in speaking learning.
Keywords: Impact, Speaking Learners, English Games